It’s running single discrete frames, one after another. If you think about television, where, for example in North America, you have 29.5 frame/sec, Unity needs to do the same thing. For example, it reads through the lights, the meshes, what the behaviors are, and it processes all of this information for you. It reads all of the data that’s in a game scene. Instead, you focus on the gameplay in your scripts. you created a running app, you should realize that in Unity you don’t need to create the code that runs the application, because Unity does it for you. If you’ve done some pure programming, e.g. Now, scripting in Unity is different from pure programming. Scripting tells our GameObjects how to behave it’s the scripts and components attached to the GameObjects, and how they interact with each other, that creates your gameplay.
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